Theme Action / Adventure
The most common adventure type. Present the characters with a task and then confront them with obstacles to overcome to complete the task successfully.
Goal Settle a Debt
Characters must repay a debt by carrying out a task.
Hook Mysterious Disappearances
The community's children have all gone, overnight.
Plot Accumulation of Elements
Players must visit many locations to gather pieces of something, perhaps clues, fragments of artifact, etc. and combine them.
Omen Fortune-Teller Predicts Doom
A mystic speaks warnings of doom for a character or community involved in the adventure. This warning may give clues which can help avert the disaster, if heeded.
Trap Coliseum
Heroes are captured and forced to fight in gladiatorial combat. May have to fight other prisoners, professional fighters, animals, even each other.
Twists Mission is a Ruse
Clues and information received has been spread by the villain, to trick the characters into performing some task.
Climax Chase to Ground
The villain's identity is not well known; when it is revealed, the villain flees for freedom.
   
Setting Cosmopolitan City
Most of the adventure takes place in a large, sophisticated city. These adventures are best suited to people or people-like monsters, rather than regular monsters.
Location 1 Madman's Fortress
Citadel of a major enemy; filled with soldiers and monsters, lined with secret passages and deathtraps.
Location 2 Classic Dungeon
Standard trap-filled labyrinth ; perhaps the breeding ground for the master villain's forces.
   
MAJOR VILLAIN Organizer
Head of a crime syndicate, cold hearted and unsympathetic. Life of others means nothing to him/her.
Personality : Opportunistic. Greedy : Thrifty. Hide-bound.
Objective : Magical Power. Plans to gain power to raise a loved one from their rightful, restful dead.
Motive : Autonomy. Wants to be free from all restraints and restrictions society may impose.
Source of Power : Unnatural Power. Has powers and abilities which most others do not have, and would not suspect.
Evil Method : Plagues / Disease
Weakness : Element or Ingredient. Master villain can be defeated by an everyday substance. He will not allow this substance near him.
Minor Villain Villain's son
Usually accompanies villain, but is sometimes sent off on missions alone. May assist players at times. Curious : Perceptive. Refers to self by own name.
Minor Villain Moronic Muscleman
A huge, dangerous villain, interested only in bashing, smashing and crushing. Argumentative : Antagonistic. Younger than appears.
   
Ally / Neutral / Patron Talkative Barkeep
Has needed information but will never just hand it over - must be bribed, or befriended, or will only talk to people who take his best room and most expensive wine/food. Moody : Compulsive. Hot-tempered.
   
NPC Encounter Creditor
A character who has borrowed money, is confronted by creditor and their agents, looking to collect. Arrogant : Haughty. Wears a flower in buttonhole or hair.
Monster Loving Deceiver
Player attracts attention from member of opposite sex. This person is really one of the main villains, using magic or disguises.